Monday, December 31, 2012

Welcome to Die...

This is version 1 of the overworld with all the currently planned locales. There are 2 continents and 3 regions, with about 3 zones in each one. There are 5 major dungeons with x amount of rooms in each one. The amount of content would of course increase if I meet my deadlines early. There are at least 2 zones that I had originally cut to meet deadlines. Since things are always in flux they may be added in the future.

On a more nostalgic note making this map brings back memories of old school jrpg overworlds with nonscale landmarks and a tiny representation of your character(s) wandering around from one location to the next. This has me puzzled on how to implement over world travel. To be honest I'm completely fine if I would either have to, a) Just make one seamless sequence of levels that span the entire world, or b) Use this map as the overworld that a tiny representation of you traverses on. The final decision would rest on the audience...

Sunday, December 30, 2012

2 More Days Until Destruction

It's almost the new year! New Year's resolutions? Finish this game, make another one rinse repeat ad nauseam.

Saturday, December 29, 2012

Making Legos

I'm building modular assets so I can connect pieces individually to create full sets. Of course I would've liked to use BSP's but apparently that's outdated tech. Oh well better than using voxles, and by voxels I don't mean stuff like Voxelstein, or Outcast. For some reason voxels now mean 3d mapped cubes to make big blocky worlds like Minecraft. The meaning has become so diluted that we have to create a new term in order for the technology to survive!

How about Trixels?
God damnit!

Friday, December 28, 2012

Where the hell is my update?


Sometimes life gives you lemons and you make lemonade. Other times you hear people screaming outside and you barricade the door and hide inside the kitchen cupboard.

Thursday, December 27, 2012

Possible Platform Consideration

I've been thinking about the different kinds of platforms I could publish this game on. Obvious choices for me are of course, PC, Mac, and Linux. Those would be the easiest and would add next to nothing to my budget. I could also build on Android, but iOS would require me to have an Apple computer which I don't, so that wouldn't be a viable option unless I factor a cheap Mac computer into my budget (heheh Apple making inexpensive products). Consoles are another story, I'm not considering consoles, but I could make it a stretch goal if I'm funded beyond my set goal. Surprisingly the Wii U would be the easiest in terms of development since each Wii U SDK comes with a free game engine courtesy of Nintendo. However, there are a few requirements to becoming an authorized Nintendo Developer and one of those require owning office space (This is what I was told at GDC at the Nintendo booth). Finally there's offbeat hardware like the Ouya, oh Ouya what a curious little box you are. Actually not really you're a box with the Android OS installed. That makes things much easier!

Wednesday, December 26, 2012

Meet the Goo

This is a Goo, Goo are carnivorous jelly monsters that inhabit dungeons and other abandoned architectures. They like the cold damp and dark places where they can feed on rodents and any unfortunate fleshy travelers that they may happen to cross paths with. They like to hang from ceilings and drop on unsuspecting prey when they walk directly under their shadows. Players can elope with Goo which will create Gooey people, go figure.

Tuesday, December 25, 2012

Take it Easy


No work today, I'm taking it easy. You shouldn't work either. Sit down wrap yourself under the covers and pray that they nobody breaks into your house. As for me I'm going to play some Shadowgate 64 tonight. I don't know why, but it's calling out to me. Happy Holidays.

Monday, December 24, 2012

Seasons Greetings


While you're all tucked in cozy enjoying the gifts acquired from your respective holidays (Kwanza has gifts right?). Take this time to reflect on the people you've come to know, your trials and hardships, your fond memories. Nostalgic days of wonder when you were excited about getting gifts as a child. Those priceless bonds you've formed with the people you've come to know. Friends, family, significant others, your rivals and enemies that fuel your competitive drive. Take a moment to give thanks whether it's in what you believe in or if not that then your shear strength of will, and hope for the well being of those who are less fortunate. Whether it's a homeless guy sleeping in front of the downtown Civic theater, or some guy who lives in a warehouse with a bunch of methed up hipsters waiting for the day he forgets to unlock his door (oh jeez I hope he gets new locks for Christmas)...

Just sayin' Happy Holidays.

Ok, Here We Go...


So I've decided to start this blog to track the development of a project I had started two months ago as a Halloween joke. The sweet tender loving combination of horror, and 90's 3D console graphics. Ritual Dementia is a game spawned from the twisted minds of innocent children playing underground games like IVAN, Yume Nikki, as well as a healthy serving King's Field and Tales of the Sun (20 cred points to whoever remembers that game).

Now the basic premise is that the game opens up with the player as slave trying to make their escape before being sacrificed to the Lord Behind the Door. Once the player is successful they are greeted by an open world hell on Earth with demons running rampant. You progress in the game by lineage as in your next of kin. Creating offspring allows you to evolve as a stronger species, but if you allow yourself to become corrupted you can eventually play as demons, however your humanity will be weakened and the gameplay experience will become a corrupted mess. Unlike most roguelikes (for the sake of associating this game with a genre) the player can create extra lives, which is represented by your bloodline. Once your bloodline has been wiped out it's game over and your family's lineage is destroyed! Whatever path you choose is up to you. Will you save the world by purging the demons from this world or is there another way?

Now any sane CEO from a multimillion dollar game company would think, "Who in their right mind would play a game that's not about shooting minorities and drinking Mountain Dew for extra XP available now at your local retailer!?"

We want the Angry Birds audience. - Some CEO
The truth is they're right, funding a game like this for them is financial suicide. The truth is big brother game game industry doesn't know how to make cheap games anymore. Now don't get me wrong the games can indeed look cheap, but what I'm saying is that the average project for a big publisher PC/Console game is in the millions. No longer do we live in the age of true startups anymore and the Silicon Valley is far from a valley and or full of the metalloid silicon (probably). The days that Richard "The Man" Stallman would reminisce about whilst sunbathing upon his galloping gnu of freedom. How could we possibly get the kinds of weird games that Commodore and DOS users had enjoyed for years? The kinds of games that make us stand up and go "what the hell was that crap!?" before clicking the uninstaller and reformatting their PC for fear of trojans? Actually, somebody already else figured out how so I didn't have to.

Yes that's right! The same crowd funding platform that allowed Cboyardee to create the sequel to his critically acclaimed, Barkley's Shut Up and Jam Gaiden! Now before I start and throw up a Kickstarter page with all the preparation and thought process of a squirrel, I thought it'd be better to plan out my devious plan on this blog over the course of the next few days/weeks/months/years/quintillion. I'll ask for feedback, people will insult my mother, the comments box will get spammed with timeshare ads, it'll be fun! Think of it as sort of a, Road to Kickstarter and Beyond, kind of like that one movie (except without the indigenous girl and Elton John ;_;).

So stay tuned for the next few days as I'll keep this place updated with the latest news and development updates.