Thursday, January 31, 2013

Things are Heating Up!

Status Report:
 Things have just started kicking off, a slow momentum is building and I honestly didn't believe it'd get this fast this quickly. Early in the morning came back from perusing the local scrap meet and my phone started yelling at me about getting a bunch of emails from Kickstarter. Lo and behold it was backers, commentators, and people emailing asking me about my game. I've been reviewing and answering people's questions for the past few hours and I honestly didn't think things would pick up this quickly. I had even taken a break from working on my project by... working on another project!

Looks like I'll be busy this month with Ritual Dementia nonstop, so time to get back to work!

Tuesday, January 29, 2013

And, We're Live!

The time is now, it's go time, there's no time like the present, cliche quote pertaining to time! Kickstarter has approved the project and I've just launched it! Now it's time for the hardest part of all (besides waiting) it's even more waiting (with consequences)! Everything just got a whole lot more intense and I can't properly articulate myself so just, here it is the kickstarter link!

http://www.kickstarter.com/projects/1957041092/ritual-dementia

Thursday, January 24, 2013

Video Time

So the guy who was going to help me build a video fell through, I had to learn how to work a video editor on my own and hopefully it didn't turn out too bad.


Damnit...

Saturday, January 19, 2013

Status Report

Waiting on someone to help me do video editing stuff, in the mean time I decided to redo the zoning system which helps you define safe zones. Originally you would just plant a preconstructed volume which determined your space of your safe zone, but that's boring and I wanted something more dynamic. This new post system allows you to plant posts which connect themselves to determine the area of your safe zone. These posts give you more power in constructing the shape of your zone and each new one that you plant will change the shape of the zone to fit your design needs.

Friday, January 18, 2013

It's almost time...

Well ladies and germs it's been fun, but it's almost time to take things to the next level. I've been working on my Kickstarter page and in the next couple of days it will go live. I've been calculating my budget and have tried to squeeze down the goal to as low as possible. Honestly I'm amazed at how low a lot of Kickstarter projects can go in terms of price. Maybe California is just an expensive hell hole, but honestly who knows. There's no doubt I'm nervous as hell, but they say you can always try again if you fail...

...It's just that I may not have a second chance if I fail the first time.

Anyways, here's a preview of the page before it goes live. Any feedback and grammar correction would be incredibly helpful.

http://www.kickstarter.com/projects/1957041092/291407183?token=dd7c8289

Tuesday, January 15, 2013

Tired

Man I'm pretty tired, having insomnia sucks. Or maybe it's not insomnia I don't know. I couldn't sleep at all last night and now I'm stuck in that really annoying limbo between being really tired but not being able to close my eyes.

Monday, January 14, 2013

What the hell is this hi res crap?

This doesn't look like it could run on a TI-84 calculator what gives? Well just a curiosity, wondering how a Paglin would look like with more polys. Rest assured this won't pollute the rest of the game and it does not fit with the grand vision. Still though could be a neat Easter egg if there was a higher resolution mode hidden in the game somewhere. *wink*wink*...

...I'm sorry that was just terrible...

Don't be Shy


Throughout your journey you may come across little stray flowers peppering forest and plains. They flowers are highly coveted for their supernatural properties. However, as valuable as these flowers are it's usually best to stay away since getting them is more trouble than it's worth.

Oh now you've gone and done it!

Saturday, January 12, 2013

Thursday, January 10, 2013

I don't feel so good...

FEAR
D̿ͮ̊̃͆̈͆҉̰̳̺̻́͜ͅo̍̓͛̾ͧ͋̽̇̈ͥ͑̈́̌ͯ̅̇͒͢͞͏͇̮͖̠̱̥̜̝͎͖̗͇̗͘ͅ ̨̳̟̣̟̞͈͚͇̪̬̜̇̊̋̂͐̆͋͂ͦ̍ͦ̃̽̾ͪͥ̚͜͠n̢̙͉͕̙̗̉̇͒͆͛̒̄͌ͦ̽͌́̾͠͞ǫ̷̫͇̺͕̫͍̦͉͖͇̫̳̱͍̖̼ͣ̿ͣ̓̏ͪ̓̾ͫ͐͐̆̆̑̈́̀̏̏t̴̴̡͕̖̪̣̭̺̳͇͍ͪ̅̾̄̆͊͌͐̆̈́̿͆ͦ̅ͣ̆ ̴̧̧̬̻̦̪͌ͪ̍͆a̶̛̛̛͕͙͖̻̗̞̲͑̈́́͐͌͋͆͂́̈́̌ͮͩ̍̓̓͐p̶̣̤͔̹̣̄̇̓̄͒̚p̵̸̹͔͙͍͕̳̝̐͑̀̊͒͋ͤ́ͮ̄̇ͨ̀̚͡r̴͊ͥͭ͐̑̌̒ͨ̆͒ͫ̓ͮ̓́̎ͣͪͯ͡҉͔̺̱̪͙̯̳̜̖̼̻̫̙̮̤̠̳̲ǒ̷̹͔̼͓̟̗̙̩̲̦̯͓̬̞͉͎ͩ͛̾̿͌̄ͣ̐͐̈͌͂͆ͣͩ̊ȧ̡̪̤̖͓̦͈̙͎̙̙͚̥̗̤̯͍̰́̉͑ͅc̷̹̩̬̰̬̤̦͕̺̻̟̻̩̯ͩ͆̇ͨ̀͞ͅh͎̫͇̣̜̰͚̿ͬͮͧͣ̅̐͒ͬ̅͌͋̓̍́̐̎ͦͬ́͜͞,̛̤̹͖̫͇̩̱̳̼̈̀̔ͦ̍̍̋̆̈ͭ͐̌̌ͯ̚͜ ̷͉̙͕̼̗̦̫̹͙͍͉͇͓̣̣͇̔͆͐̅͊͊͟d̸̨̢̗̮̳̲̙̺͍̼̻̮̪͓̺̹̮͓͍͓ͪ̾̍́ͫ͆̾o̢̪͎͖̝̗̫͇̪̙̗͍̺̻͗͊͒ͨͥ͐͂ͫͫ́̚͘ ̸̟͚̹͉̣͍̩͈͕́̏̀̓ͬͪ͂͜͡͝n̢̜̱̫̣͔͚͙̩̗̻̥͈̓̓̆̚͠͠o̍̄͌ͭ͋ͯ͏̶̺̪͙͎̣̳͕̙̮̟̯̳͟ͅt̄͗́̄̄͑͛ͦ͌̍͏̶̧̭̻͈͔ ̵̵̧̢̡͙͖͈̬̇ͥͦͨ̏̎̏̏̃̌ͫͨ͐ͮả̶̸̸̗̭̫͔̞̭͉͙̅̀ͪ͌ͤͤ͒̃̀t̸̢̲̤͍̲͕̟̹́̆̅ͥ̌̓͊ͯͮ̚ṫ̷̢̞̝̹͖̪̰̮̞̣̯͓ͦ̌ͨ͛̌̌̌ͨ̈̈͗́̔͠͠͝ę̠͕̯͓̩͙̰͓̖̦̻̼͖͇̬̭̬̰̈ͨ̍͒̉ͩ̅͝m̷̥͔̫̟̜͔̩͉̭̯͎͕͍̰͎̥̯͙͑ͪ͆̈̃́̍ͭͫ̑ͫ̄͋̋̓̈̆͛̕͝p̘̮͔̪̜̣̭̜̗̣̼̞̬̹̮̦̩ͪ̆̍ͧͪ̀͟͜͠͡ͅţ̵͚̣̖̘͉̝͚́̇̐̕͡ ̛̈́̓̈̂ͯ̏̀͞҉͎̭̫̲̩̳͙͖̮̣̦͇̗͖̳̲̭̺t̔͌̾̆ͫͮ̎̋̑҉́҉̨̱͉͖͈̝̞̱̜̻̞o͉͖̜̮̬̙̰̗͖ͬ͆̓͋̈́́ ̸ͨ̓͋ͭͪ̎̏ͧ̓̇ͨ͌̽͂҉̪͙͙̫̱̻́́͡ͅm̸͇̝̭̮͈̳̞͓̻̘̣̜̳͓̤̪̏̔͊̅͒̌͢a̢̰͓̬̙̩͍̠̳̿́ͬͪ̈̄̏̆̓̓ͮ̀ͧ̓ͮͪͨ̀ḱ̴̹͖̘̮̠͓̱ͯ͆̓̓̏̀̊̍̎͆̈́͗̚̚ȩ̠͚̤̫̹̦̳̞̮͖̰̫̮͉͕̋̾̽͋́͜ͅ ̧̪͖͕̖͔̞̺̮̻͎͇͎̾̇̇̔̾̈̓c̷̸̛͚̩͎̮͚͇̰͎̺̖͋͆͛͟ͅͅͅo̶̡̗̝͉͍͍̳̯̭̺ͧͧ̇̑͌̔ͣ̄͋͢n̸̮̫̟̝̠͎̼̗̩̉̑͂̈̊͌͠͡͡t̴̶͎̞̙͓̭̮͚͉͇̝͍́ͧ̆̓̈̇̽ͤ̇͌̏ͫͪ̑ͣ̂̈̍̄͟͡a̶͉͉̗̱̗͈̻͇̾ͧͥ͛͑ͨͮͫ͌͗ͮ̾͛͛ͧ͢c̶̬̠̝͎͇͈̗͉̙̦̞̜̥͕̟̩̝̲̘̏͂ͣͦͭ͒ͨͧͧ̽͛͜͝͠t̷̢̳̦̺̼̗̪̮ͫ͛ͭ̎̄́ͮͧ̽̈,̶̹̟̰͕̯̖̖͙̰͈̾̈́͛́̊ͨ̂ͪ̾ͪ̅̕͜ ̷̨̡̩̟̮̜͈͖͎̎̊́ͥ̌ͨͣ̽̈ͤ̽̎̒ͭ̓̾͗ͭ́̚͝ͅḑ̷͍̣̹̠ͪ͛ͫ̀o̅̈̾̆̄ͮ̚̕͏̸͏̱͙̥̯̬͚̝̗ ̷̻̬͖̜̦̦̜̣͙̗̲̗̖͉̬ͩ͆̅́̋ͨ͜ͅņ̴̴̨̧͉̲̗̝̘̱͒ͭ̂̅̾ͯ̚ò̡̬̺̬͍͕̹̥̟͍̥̻̒̆̂̈́̐ͨͯ͊̓ͧ͛̅̕͘͟t̢̛̟̲͔͉̻͍̠͊̆̓̈́ͩ͒ͩ̆̅͌̇̎̅̓ͬ̚̚ͅ ̴̣̗̗͓̥̹̜ͦ̓̑ͥ̉̄ͥ̓͌ͩͥ̈̆ͩ̄̚͠ͅȁ̸̸̺͙̣̥͎̯̝̼͈̽̃̅͜t̛̾̀̆̈͂͐͋ͭ́̚҉̵̢͇̖̟̝̺̜͍̼̞͍͔͉̭͔t̨̛͓͎̥̗̱͖̤͕̫͈̮̼̟̲͕̪̮̐̒ͮ͌͒̔ͨ̂̆̕ë̢̛̫͇̳̱̝̱̜̺̲̺̟̟̳̘̫́̌ͧ̿̑̈̍̈́͂͆̏̀̀ͧͬͪ͑̈́̕͠͡ͅͅmͬͭ͗ͦ͛̏̄ͪ͗̔̍͛͆̓ͧ́̌̚̕͝͏̪̬̝̬̙̭p̛̺͙̟͎͇̻̙̯͕̠̝̂ͬ̄̍ͧ̀̚͜t̸̹̬̬̰̼̤̜̩̰͉̺͕̙̠͑̃ͨͤ̆̇̂̌̂ͥ̆ͤ̂ͨ̍͢͢͝ ̷̡̙͈̙̠̖̹̠͖̯̫̝̼̘̲̗̤ͤ̊ͪͯ́͢͞͞ͅt̶̎̎ͦ̓̔͆̆̃̌ͥ͂͏̷̤̦̟̗̰̟͈̝̺̩̦͖̪́ơ̶̴̡͇̣̬̗̘͛ͮͩ̓̓̓̾ͪ̓̂̆̈́̍̽̑ͬͩ̐̏̕ ̻̠͍̬͎͉͍̦̤̫͚̝͎̾ͣ̈̏ͦ̐̌̇ͭ̄̓̃ͬ̇̆̈́͐̕͝ͅc̶̨̗̪̞̯̩̩̘͍̥̭̤̲̹̭̮̟͕̠̣̀̅ͦ͗̀ͯ͋̿̇̑̀̎̍ͬ͟ǫ̧̞͉̲̜̬̪̜̬̬͚̖̲̮̘̖̺̫̜̃̈̈́́̽̑̂͆̌n̶̶̨̥̟̙͉͉͕̬͚̞͔̖̖ͩ̋͊̒̈́̒ͥ͗ͯ͑͊̏̌̚͠v͆̈ͬ̃͋ͪ̒̕̕҉̥̥̱͍̟̮͙͚̣͙͍̗̫̤͙̩͍̤ë̵͛̂̽̄̏̊̓̔̑̆͗͊͗ͯ͐̅ͥ͏̲̜̮͖ͅr̡̲̖̝̳͍̺̮̗͎ͩ̆ͪ͋̐̓̒̉͜͜͢ͅş̞̱̫͎̻̯̱̩̭̬͕̳͇̫̩̎̋̋ͤͩ̌ͯͦ̃͊ͦ͆̀͟e̋̊̀͂̏́̄͑͋̍͆ͪͯ̋̍̚͏̨͎̫̼̻̪̤̰̺͔͕̪͍͍̩̗͓͇́̀͟ͅ,̡̨̨̹͔̮̗̞̙͔̣͍͕̘̼̮͕́ͭ̓ͦ̄ͪ̋͝ ̶̢̢̛͍̙̜͔̳̫̥͉̜̘̮̑̂̃͐̉͆ͩ͋́̂͞s̢̪̹̖̱̲̥̖͚̅ͦ͆̽̄̃̾ͮͧ̓͜͢͠ͅţ̛̟̱̭͇̮̱̖ͫ̓ͬͧͤ̀̆̽̌̇͗̔̆ͪͣ̀ͥ̚͢͝ͅa̷̷̡̦͎͖̜͙̙̭̹̩̬͓̤͖̩͔ͦ̃̏̿̈̿ͩ͑ͥ̓̇̕y̛͖̞̤̳̞̥̦̹͋̆̅̏̾̒̈ͮ͒ͧ͗͌́͝͠ ̬̺̲͖̙̪̲͓̪̙̲ͫͮ̅ͮ͂͠͡åͧͯ̑͊͐͗ͬͬ͠͏̴̵̧͙̫̫̣̭͈w̵̤̮͖̯̙͇̩̩̹̬̫̞͙̯̣̫̞͗͋ͥ̍ͯ͑̒ͧͫ̎̋̑̂́́ͯ̀̀a̵̡̨̗̭̬̫̥̙ͨ̅̇ͦ͐ͪͨͪ̃̓̌͗̑̒͗͒͗́́̚ý̽̊̚͏̛҉͏̝̤͖̯̖̹̤̼̹̲͎̘̼̖͖̗͡ ̸̢͇̗̥̳̘͎̰̰͎̻̻̾̒̄̽a̢͉̰͈ͮ͑̅́̆̓ͮ̍̊̐̒̄ͬ̌͛̈̕͡ͅţ̴̡͖̻̰̠̬̲̯̫̺̥͍͔̹̞̩̠ͫ̈́ͣ̓̎̂ͣ̓̎ͪ̉͒ͦͥ̓͂̚̕ ̙̹͉̼͖̺̮̙̭̠̹̘̟̯ͫͤ̈́ͯ̒̈̑̄̈̋̚̚͟å̴̷̙̘̫̼̹̜̥̼̥̝̤͍͔͉͖ͯ̈́͆͆́̒̇̽̂ͧ̈l̷̼̳͉̗̘̫͒̍ͫ̃̋̿ͯͩ̈͛͊̏ͯͦͪ͠͞l̹̱͙̲̉ͣͯ́͂͝ ̶̝̝̭̹̗ͫ̉̇ͫ́̉̄ͩ̊̓̏̈͌ͨ̃̕͝c̨̟̱͕͕̙̙̜̙ͪ̋̂ͥͨ̑̊̌̽̾̈́̅͘͡ő̵̲̻̞̰̟͕̫̠̻̜̫̼͉̹͔͚̘̟ͮ̀ͦ͌ͫ̂ͬͦ͐ͫ̾ͮ̆̀̚̕͢ş̦̦̱ͯ̉͐ͧͤ͒ͮͥ̌̊́̚t̢̨͖̩͉̖̤̗͓̗͉̣̥̮͉̘̮̅͒̄̔͋ͪ̇̌͛̀͗͊̿̔̀̅ͭ̕ş̤̘̯͈̐ͦͪ͌̆̽͌̒͐̽ͪͯ͂̊͋̏̀͜͟,̷̟̥̜̫͍͓̬͈̼̩̮̘͈̝̥̿͋̊̇͛̋̑̑̒͋ͣ͊͞ ̶̮̹̖̭̱̹̳͍̝͕̤̣̗̹͕̋̎ͬͬ͘͘͢͟a̴̩̱̞̺̩͉̦̰̖̠̳̫̟͖͇͗̉̎̚ņ̶̸̛̩̘̟̞̑̑̈́͆ͮ̏̈́̓ͤ̉ͬ͂͊̿̅d̅͊̎̃ͫ̀̃̀ͥ͋͆ͨ͂̓̽̌̃̃҉̢̤̤̤̯̞̳̯̝̫̺͚͈̪̪̱ͅ ̶̸͍̙͉͓͈̮̠̻̺̦͛̃ͬ̂̾̄̈ͥ̓̊̚͞w̵̨̨̞̬̠̩̱̹ͦͤ̈̑ͦ͛ͪͧͩ̏̕̕ḩ̪̭͍̩̳ͮ̊͋ͦͫ̌̏ͩ̕a̧̛̳̜͎͈̗͙̗̝̜̻̤̗̻̜̝͍̜͌̐ͣͩ̐̄̓̄ͫ́̚͢t̙̙̪͎̲̦̘̪̗̬̺̺̮͍̞̳̝̜̼͛̿͊̾́̚͞é̷̶ͪ̊ͤ͂̇̅͐ͥ̒ͯ͛͢͝͏̬͔̲͍͔͚v̛̦̰͉̘̜̆͌ͯ̌́ͣͫ̂ͬͭ̍̊̎͂ͥͪͣ́͟e̡̧̨̱̦̬̎̈́͊͒͆̏̾͘ͅr̸̵̦̪̲͉̺̩̖̭̠̞̯̜͓͇͔̅ͥ͒ͣͯ̑̓̂͌́ͦͫ̀̚̚ͅͅ ̴̢̧̡̥̜̞̠̩̗̼̯̜͚͕̘͔̩̟͍ͥ̑̓͛͗̓ͫͫ͑͌̽̓͆͝ͅy̧̛̟͕̥̱̾ͨͧ̈́̃͐ͩ̐̂̈́̄ͨͮ̊̀̚oͥ̋̒ͥͧ͆̓ͪ͛ͧͤ̚͏͉̺̬͈̗͕̗̦͙̪̙͎͓̰͔̹̙̣͔ư̷̹͕̦̪͖̰͙͙̅͐ͮ̿ͦ̎̍͆̊́̕ ̶̶̷̡̺̥̞̼̬̺͓̜͓̯͗̿̎͐ͤ͂ͬ͊̉ͪ̒ͬͩ͒ͤ̈̿ḏ̸͓̮̬̥͎̥̻͉͚͖̻̪̝͔̥̯͈̲͊͌͂͌ͪ͂̽ͩ̍͋̓̔́̐̚͘̕͜͡ǫ̴̝͖͎̥̼͍͓̘͇̅̋̓̊ͩ̒,̴̸̧̫̪̳̯͇̳̩̙̹͕̞͚̦̂̃́͐̈́̏ͯͯ̈͂̽̔̏̚͘ ̤̙̞̪͈͓̻͕̜ͩ͋ͮ̊̂̎̏̀ḑ̛̛̗͉̥͍̬̗̹̙͖̤̟̜ͮͫͧ̊͑͐ͥ̈́͋̆̾̌̿͋͂̅̾́͠ǫ̶̧̥̜̜̤͙̪̳̝͍̼̪̝̮͓̗͚͍̫̐̄͊̎͆́̾̍̓͛͗ͮ̃̆̚͡ ̸̡̺̫͔͔̝̪͔̬̞̲̰͕̋́̓ͥ̊n̷̡̦͕̟̱̻͙̙͖͉̗̬͉ͤ̀̉̓̉͛̃ͯ̿ͬͮͭͤͪͫ͠ò̴̝̩̩ͭ̃ͯ̇̅̉ͦ̊͆̀ͤ̑̓̈́̿̀͘t̡̗̲̙̗̤̲̠͈̤͙͉̩͚̅̏̄̊ͭ̌̏͋̄ͯͨ͌͊͒̾͒̆͟ ̸̰̲͖͓̝̣̬̱̰͈͍̀͂̑ͤͪ͐̍ͤ̀̾ͦͬͪ̓̚͝a̸̝͚̘̹̬̻͉̳̩̺̘̱̰͚̿̑̄̔̈̽́͞ͅtͪ̈̑̎͊͛͗͑͗̃͑̐̚͞҉̸̟͈̹̝̥̳̤̮̦̦̭̩͚̘̠͍̀t̵̡̘̲͉̭̙͈̙ͮ̾̎ͫ̈̀́̎̊̇̽̾̃̑ͮ̀a̒̒̽ͭ̌̃ͨ͊̄͏̷̡̛͇̯̭̰̘̼̙͖̗̪̻̝̰̪͟cͥͨͦ͗́͛́̚҉̴̴̺̤̗̠̝k̶̢̳̖͈̯̘͒͗̐͆̂̾͌͒ͧ̀̂ͥ̀̐͋̿̐̂̅ ̷̳͉̜̬͇̳͚͎̱̰̳͚̪̯̑͂̃͗ͨͦ͊͋͛ͯ́̐̃͠͝ȕ̽͆̂̀̀͟͡҉̘̯̣̳͈̬n̡̥͖͍̻̰̞̠͉̼̣̠̘̲͍͖͖ͫ̐̽ͬͧ̿̈̉̓͡d̸̡̲͙̞̲͍͖̯̜͉̝̩̣̠̭̹͕̪̹̱ͣͩ͑͑̄̎͑̚̕͟e̴̛̥̮̗̗̬͈̝̖͉̫̭̣̤̞͓̒̊ͬͭ͐̍̓ͯ͜͜͡ŗ̶͎̻̘͚͇͚̟̹̰̝̩̲͕̙̙͖̞̆̃̋ͧ̂̄̑̊͋̍ͪͧ̒̉͗̽͡ͅ ̶̧̺̜͔̩̪͉̳̖̗͔̫̼̬͎̙̪ͫ̏̓ͦ̋͂ͣ͗͆͗̉͑̈̅̃͒̌̚͟͢a̢̨̎ͮͨ͊͋ͣ̓ͪ͆̿ͪ̒͛͐ͣ̍̑̀҉̘̦̙̀n̳͉̜͎̲̦͍̠̎̄̔ͮ͐̌̔̈́̌ͮ̒ͥ̇̅́̀͘ͅy̶̛̥̩̲̯͈͓̫̣͔̼̲̦̤̜̗̍̓̎ͬ̋ͦ̿ͭ̃̃͆ ̷̨̹͓̻̪͙̼̭͍̙̺͇̝̮̩ͧ̈̾̐̏̽͑ͧ̌͑͜͜͡c̸̛̘͙̖̺̥̗̗̯̺̲̘̹̺̼͔̜̄̌͊̈̏̓͒͊̇̕͘ḭ̴̢̤͓̠̗̼̯̖̬̖͇̻͙̙̦̠ͮͣ̽ͪ̕͡r̨͚̠̹̼͈̖̘͍̬̰̙̦̉ͩͫ̒ͬ̑̇̚͟͠c̴̶̷̝̮̭͇͖̻̭̭̜̄ͣ̚̕u̸̗̪͇͔̩̦ͭ͐ͭ͘ṁ̨̛̳͓͕̖͚̥̜̲̫̟̪̟ͭ͌ͬͨ͂̍̏̄͒̾̀͝͞ͅs̜̪̝̹̩͔̥͎̹̓ͤ̿ͩ̽̐͆̓̀ͥ̓͜͞t̴̶̜͓̣̱ͮ̿̈̅̇̈́ͦ͆͋ͬͬ̉ͫ͞a̒̎͐̕͘͏̞̜͇̬̖̟̭̪̪͉͚́͡n̉̎ͨ͑͛̎͒̾̚҉̧͉͚̩̳̣̦͠c̻̬̪̺̀ͬ̄ͪ͛̎ͭ͢e̴̢̗̤̳̣̜̜̲̲͓̍̽̓ͮ͊̉̃͗͟ͅs̸̬̙̱͖̖̗ͦͦ̈͛̀̅ͤ̓̑̅̽ͪ͐̍͗̈̆͑͆.̸̱̪̲̙͙̊ͣ̈̄̑̐͂ͤ̋͑ͤͮ̐̿̅̃́́

Wednesday, January 9, 2013

Survival

Setting safe zones is key to staying alive longer that 5 minutes in this game. As you may or may not know your power level is proportional to the size of your family. Putting them in a safe place when you're about to go into a very dangerous area is a pretty good idea especially if you have members that can't defend themselves like children. Safe zones are just one of the things you can do to create a less stressful gaming experience.

To create a safe zone you must first have enough materials to build something, could be a shack, a tent, a pile of rocks(?) Then once you find a toolbox you can designate a fortified area which will become a safe zone that you can inhabit. Once created you can store family members, items, and do other stuff at these safe zones. Creating many zones throughout the world like checkpoints is a good idea, but be warned. Since these zones can be attacked by nearby enemies so it's always a good idea to build them in hard to reach areas, as well as keep more most valuable possessions closer to you so they'll be easier to monitor.

Should I change the name of the game?


Probably the hardest part about Game Design is naming your game. Sometimes it's as easy as naming it after you main character, other times we just tack on some sub title like Redemption or Ultimatum to make it sound cool and not just because we've run out of ideas. I've been thinking for while now, Ritual Dementia was just a name I used for the sake of time, originally this project was called Acheron named after the river of pain. I don't know if I should keep RD or try to think of something else as the blinking cursor on my project page is impatiently waiting for my response. Names are insanely important because that's you're identifier, ID tag that the world will use to know who you are and unless you get a court order it's stuck with you for the rest of your life. The name should essentially be a 1 word description of the game, the elevator pitch in less than a sentence. From what we know so far it must represent the game's key features:

  • A Horror inspired occult adventure from the dawn of 90's era 3D console games
  • Archaic and absurd over the top violence that's toned down by the lo-fi artstyle and irrepresentable presentation (was that supposed to be a foot?)
  • Rogue-like inspired difficulty with a one-death character limit that's augmented by creating offspring in an expanded family tree party system. 

  • A parody of modern gaming romance simulations by being able to romance demons and paglins alike (except it's an actual mechanic that contributes to the game and not some thinly veiled attempt to appease a demographic by creating an unfulfilling side step that hilariously misrepresents "progressives" and ends up wasting everyone's time and now I have to buy some more Mountain Dew™ to get another experience boost).
The end is upon us...

Monday, January 7, 2013

Smashing!

Stonelockes, living rock demons that hide out in the crypts of the forest. Usually immobile until approached. These guys have a real nasty temper so avoid waking sleeping ones at all cost as their massive stone fists can crush flesh like plump tomatoes. Their eye represents their mood , and here's a neat tip: Blue and Purple means they're docile and can also be romanced!

Sunday, January 6, 2013

I Hunger...

This is the big baddie himself, the Lord Behind the Door. Acts as both the gatekeeper and the literal demonic door to the demon realm. When LBD was summoned to the Paglin's world it brought all the demons that began terrorizing and eventually conquered their world. It feeds off Paglin souls and has drove them all to near extinction. Paglins are now hunted and brought to the hole in the center of the world as slaves. This is where you will begin your adventure and make your escape to the overworld.

Saturday, January 5, 2013

I'm Not Dead!

Woah! Not cool, I haven't made post in days! Well I was finishing up helping someone move since the internet was out, now I'm at a gas station pit stop so that's just enough time to make a post. I think it's time we talk about something serious that affects millions of people everyday and will affect millions of players in the game for sure.

Limb Loss...
Just a flesh wound!
Each body part has a certain amount of strain that it can withstand before it's torn off. Certain body parts are more vital than others. If your arm is torn off you may still have a fighting chance but you will lose your ability to wield whatever you had in that arm. If your head is torn off well then... that will certainly do it.

When a limb is torn off it takes a percentage of your max health and you will suffer a bleeding penalty. Bleeding will slowly eat away at your health until you bandage yourself up so it's always handy to keep a stack of bandages nearby. You can place your detached limb into your inventory and if you manage to find a surgeon (or are one yourself) you can attempt to reattach the limb. Limbs will decay and eventually rot, if you attempt to attach a rotten limb you may suffer infection.

Don't feel bad if you've lost a limb forever, you could always create prosthetic limbs which can replace your regular limbs, but the stats tied to that limb won't scale in level with you so you'll have to keep on crafting stronger prosthetic limbs to increase their stats. Of course you could always take someone else's limb if you're that kind of person...

Tuesday, January 1, 2013

Happy New Years and Happy Tenth Post

Happy New Years Everybody! I hope you had a better New Years than me, and if not well then I'm sorry to hear that...

From now on "Humans" will be referred to as Paglins
Anyways, lets get back to business! These are Paglins the sentient race of humanoid tribes that inhabited the world before the demons emerged from the great hole in the center of their world. They are now slaves to demons and are used as sacrifices, food, soul vessels, and other things that are generally terrible. Each new game will have the player start of as a new Paglin from a random tribe, be sure to take care of your little Paglin because once they've been decapitated, dilapidated, exacerbated, lacerated... well the point is they die, they don't come back end of story.